TRE
Tap anywhere to close
Car and Driver team collaboration

Case Study / Product Design / UX Research

CAR AND
DRIVER

Testing Platform

Scroll

Role

Lead Product Designer

Timeline

2015 - 2017

Team

4 Designers, 6 Engineers, Editorial Team

Methods

Ethnographic Research, Journey Mapping, Design Studios, Iterative Prototyping

During this journey you will learn about their current problems and process. A process of 15+ years that consist of capturing and analyzing data manually through the use of numerous dated tools and legacy systems.

This story is the beginning of a remarkable transformation that introduced UCD (User-Centered Design) principles and our new HA design methodologies by PUTTING OUR EDITORIAL TEAM IN THE FRONT SEAT.

Editor testing the platform in a vehicle

01

DEFINING THE
PROBLEM

Our assumption when asked to digitize this process was to simply centralize all their manual process into one single tool.

Having a tool to just copy and paste their current inputs from the PDFs and Spreadsheets was not going to solve the problem, it went beyond that.

It was not until we observed them constantly while doing their current job that we realized the need to implement a tool that would solve for ease of use, intuitiveness, speed, accuracy and efficiency.

Design Thinking Activities

User Interviews
Story Mapping Sessions
Design Studios
Iterative Prototyping

Pain Points

WHAT WE DISCOVERED

Old manual forms and pain points

Not reliable, current PDF crashes sometimes

A lot of frustration when losing data

Editors spend more time gathering data than writing reviews

Easy to miss clicks or skip fields

Do not have visibility of the entire process

Unaware of who completes certain tasks

Scrolling is an issue

Work in silos

02

ETHNOGRAPHIC
STUDIES

Observing Our Testers in Action

Field research - interior testing and measurement
Team workshop session
"After maintaining a constant communication with them we discovered how TRUST and HUMILITY can help uncover the true pain points and needs of our key users"

03

JOURNEY
MAPPING

Team story mapping sessions
Track Sheet journey map

Track Sheet - User Journey Map

YMM In-Depth Editors journey map

YMM / In-Depth Editors - Proto-Personas & Stages

Other Testing Visibility Practical Space journey

Max Boost - Other Testing / Visibility / Practical Space

Key Discovery

"One of the most surprising aspects of this project was to find out how our own editors that work in the same office did not know what their colleagues did in terms of areas of work"

By practicing UCD, our editors realized the value and effort that we were putting into this tool and eventually opened up to create that change together.

04

THE
SOLUTION

Vehicle Taxonomy and Details interface
Powered Components interactive diagram
Wheel feature checklist

Prototype Explorations

The prototype below explores some interactions with larger boxes and touch targets.

Tester Info prototype with larger touch targets

05

OUTCOMES

More integrated

EDITORIAL TEAM

Motivated

DEVELOPMENT TEAM

Purposeful tools for

OUR EDITORS

Enhanced

TRANSPARENCY

Increased

CREDIBILITY

Fun

ENVIRONMENT

TRUSTONE TEAMACCURACYEFFICIENCYSPEEDUNITYPERFORMANCE

Reflection

It is important to emphasize the benefits of always working with your key members from inception to delivery and to have a mindset of iteration.

One of the advantages of applying discovery, design thinking and any methodology around this mindset is to articulate to the team the importance to look at this framework as something flexible and non-linear.

Some of the methodologies and activities applied to this project were not limited to a specific list or order. All activities may be different as long as you clarify the purpose and value for the user.